The New Digs: My new Painting Room

Clearly this room is a work in progress. Getting caught up in the hurly-burly of moving in, I didn’t manage to get a picture of the room when all its contents were first piled in.

So here’s the room after part of an evening was spent organising the boxes onto my side of the room (the room is pretty large and so I get half for my figures painting, and my wife gets the other half as her art studio and office).

In all the boxes pictured lies somewhere around ten years worth of working in comic & game stores and five years for Games Workshop. Yeah, that’s a lot of hobby (yet still it’s surprisingly less than some people who’ve been involved for way less time than I have).

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Next Warhammer Tournament: July 25, 2009

Yes, I know I posted the date of the next tournament already, but here’s a bit more information about said tourney.

Way back when I worked for GW, I bought their calendars every year. Somehow I managed to lose the 40k-themed 2000 calendar (complete with a ‘Thought of the Day’ for every day of that year!), but I didn’t lose the 2001 calendar whoe theme was–you guessed it–Warhammer Fantasy. The 2001 calendar didn’t have a thought for the day for each calendar day but DID have all the religious holidays and dates of note annotated on specific days of the year.

By chance, I selected July 25 as the date for this next tournament (well, not really chance–I was choosing a date that hopefully wouldn’t conflict with other tournaments while still giving me sufficient lead time to get the thig organised and promoted).  By pure chance, while packing for my upcoming move,  I came across the calendar that I’ve been lugging around for 8 years (and 3 moves) and was trying to decide whether it should stay with me for the move to my ne house. Deciding to flip through the calendar (with the intent of junking the thing), I turned to July’s page and checked out the important dates.

It turns out that July 25th is the “holiday” of Vorgeheim (tr. Mystery’s Eve), which is the day before Geheimnisnacht, one of only two nights in Warhammer when both moons are full. (Geheimnisnacht translates to “Night of Mystery”).

July in the Old World (with significant holidays & dates marked)

July in the Old World (with significant holidays & dates marked)

This is the aforementioned 2001  Calendar. You can’t read it, but on the 25th it says at the bottom “Vorgeheim – Mystery’s Eve.” At the bottom of the 26th it reads, “Geheimnisnacht – the Day of Mystery (Chaos full moon).”

It’s like this tournament is writing itself! So here’s what I have for the tournament’s name and preamble so far:

Battle Under a Chaos Moon (Warhammer Tournament)

Geheimnisnacht—the Night of Mystery—marks the middle of summer and is one of only two dates per year in the Old  World where nightfall sees the moons Morrslieb and Mannslieb both full. This year, nightfall has usurped day. Spurred by the capricious winds of magic, the forces of evil stir, things long dead rise and Morrslieb and Mannslieb rise full on Vorgeheim, the eve of the Night of Mystery.

This Vorgeheim promises to be one of dark conquest and desperate survival. Will your army survive the night?

So that’s how the tournament is feeling so far….

Spring Skirmish ’09 Tournament Results

Spring Skirmish 09 Banner

NEXT WARHAMMER TOURNAMENT: JULY 25, 2009!

Before I go into detail about the tournament weekend, I’d like make it official that I’ll be running another Warhammer Fantasy Battles tournament in the summer! As the header attests, the next tournament will be on July 25, 2009. Pretty much the only things set in stone right now are the date and the location–we’ve just confirmed the booking with the mall the same room the Spring Skirmish was run in!

Spring Skirmish Tournament Overview

The weekend (May 23 & 24) Warhammer Fantasy tournament we ran was a success, and I’d like to extend a heartfelt thank-you to all those that attended and helped out that weekend. Though a little on the small side, it was a perfect first tournament for me to run–and learn on.  The pics I took at the tournament are all pretty shaky as I dislike using flashes on digital cameras (the flashes on those stupid things wash out every picture they take!). I think I need to invest in a better camera if I plan on trying to cover future tournaments decently….or bring along some decent lights.

Still, here’s the run down of  who entered and what they played:

Going left to right along the top row:  Nick P ( Dark Elves), Scott A (Chaos Daemons) and  Nick G (Wariors of Chaos).

Along the bottom row: Lawence M (Dwarfs), Alem A (Orcs & Goblins) and Scott W (Vampire Counts).

For playing in the tournament, all players received two coupons usable at Great White: one coupon waived the GST off any one purchase, the other coupon allowed the player to make one purchase of Games Workshop products  at the pre-June price-hike price. Also, trophy winners received gift certificates from Great White.

Trophy winners:

Best Sportsmanship: Alem A.

Painting Purple Heart: Scott A.

Best Player (Overall Score): Nick P.

Tournament Scores:

Rank

Name Army

Battle

Sports

Tier

Comp.

Painting

Total

1

Nick P DarkElves

64

32

10

16

24

146

2

Scott A Daemons

82

22

5

15

15

139

3

Nick G Chaos

49

32

17.5

17

10

125.5

4

Larry M Dwarfs

53

24

20

16

10

123

5

Alem A Orks

24

37

20

20

8

109

6

Scott  W Vampires

28

28

10

14

8

88

SCORING BREAKDOWN

Battle Scores: Players were able to score up to 20 battle points per game (with points scored for difference in victory points–roughly 1 point per 150 VP difference). With five games played, the maximum score a player could get would be 100 points.

Sportsmanship: Sportsmanship score was out of 5 points. The highest and lowest scores were dropped, and the remainder was doubled, making the most a player could get for a raw sportsmanship score being 30 points.

Tier: Short for “Army Tier Composition Score.” This was a built-in handicap system, commonly used in most East-Australian tournaments. It helps account for the disparities between different army books, but really only comes into affect amongst the tournament’s top scorers. Players were scored up to five points per game, according to army type, and were docked a point  off their base tier score per game if special characters were present in their army. Below is the tiers list and the points awarded each round. This score was used to help round out the player-judged composition scores, and is merely the tier points multiplied by number of game rounds. The most a player could score for the whole tournament–albeit only Beastmen or Ogre Kingdoms players–would be 25 points.

Tier 1  -2 pts- Daemons of Chaos, Dark Elves & Vampire Counts

Tier 2  -3 pts- Bretonnians & Wood Elves

Tier 3  -3.5 pts- Empire, High Elves, Lizardmen, Skaven, Tomb Kings & Warriors of Chaos

Tier 4  -4 pts- Dwarfs, Orcs/Goblins, Dogs of War & Chaos Dwarfs

Tier 5  -5 pts- Beasts of Chaos & Ogre Kingdoms

Composition: This is the player-judged army composition  scores, determined each round, before the game started. The same method used for sportsmanship was used with composition scoring: the score was out of 5 points, with the highest and lowest scores being dropped, and the remainding points doubled. The most a player could get for a raw composition was 30 points.

Painting Score: The painting scores were determined by the players before the tournament began. Just as with Sportsmanship, the highest and lowest scores were dropped (so as to better give the army’s average score), making the most a player could score being 15 points.

Bonus Points: Bonus points were awarded for getting ‘best sportsman’ and ‘best painted’ votes from other players. For each vote gained, 2 bonus points were awarded and added to the respective categories; the player that got the most votes was awarded a further 3 points (and the corresponding trophy).

Last Thoughts

Overall, I’m very pleased with all aspects of the tournament. Though the turnout was small, so was the room (at best, if we squished it, we could get maybe 8 tables in the room). All the tables we built for the tournament looked good.

The scoring system produced what I was hoping for: a tournament where competitiveness was counter-balanced with friendly gaming and hobby involvement. Much as I’d like army painting to figure heavier in the scoring, I feel all players are better served by the weighting falling pretty evenly on the factors that the players have an active hand in determining, those being battle scores, army composition and sportsmanship.

There are a few changes I’ll be implementing for our next Warhammer tournament at the end of July, and I’m looking forward to doing a Warhammer 40,000 tournament in the last half of August. My favourite game at the moment is actually War of the Ring, so I’d also like to get a tournament up for that system….perhaps some time in the fall.

Moving!

Posting of the Spring Skirmish results is going to be delayed a little longer as  I’m moving away from the world of renting.  I’m now a resident in the realm of home ownership! It’s the end of an epoch  for me.

It’s pretty poignant that I took those pictures of my painting area, seeing as it’s now all packed up. The good news is that I’ll still have my own painting space in the new house–unsure just how much more (or less) room I’ll have to dedicate to painting; but what is nice, though, is that I’ll have a space dedicated  for my 6×4′ gaming table!

To tide things over, I thought I’d put a couple works in progress shots from my War of the Ring Angmar army.

(Quick Middle Earth history lesson: Angmar was north east of the Shire, at the northern tip of the Misty Mountains range and was a realm ruled by the Witch King–though none knew him to be a Nazgul while he ruled. Angmar was responsible for the destruction of Gondor’s Northern realm called Arnor).