I was going through my photos from the War of the Ring battle I played earlier this month–the one that spurred a battle report post (not to mention two slightly-over-the- top opinion write ups!); I found a couple decent pictures of some of my painted models that haven’t appeared in any of my other posts (well, close up, anyways).
So I thought I’d post the extra pictures I had of my Angmar army today for posterity’ sake!
(Actually, this post is more of a tongue-in-cheek whinge–and probably closer to a revelation than anything else.)
Radagast the Great?
The fact that Elves can out-evil my Team Evil army wasn’t the only thing I learned from that War of the Ring battle I played against the Galadhrim. My opponent and I both learned that Games Workshop has got a huge Space-Wolf-sized hard-on for Radagast the Brown. Radagast absolutely rocks in War of the Ring!
Radagast takes his rightful place at the head of the order of wizards--wait, what?
Thanks toyesterday’s battle report, I’m still reeling a bit from reliving that terrible outcome of the battle I played against Scott’s Elven Galadhrim at the start of the month. I thought of more things to comment about in the game while writing that battle report; but, rather than than making the already-long battle report even lengthier with these extra thoughts tacked on at the bottom of the post, I thought I’d just do a new post….of a more easy-to-digest size.
I won’t lie: this is a post where I piss and moan about the unfairness of life–or in this case, the unfairness of pretend life in a pretend setting that I play games in.
Unstoppable overlords of the galaxy, mercilessly harvesting souls--whom whole RACES were created in a vain attempt to stop you, huh? That's NOT what the rules say!
Today’s post covers a War of the Ring game that I played near the start of the month–two weeks ago now. It was against a friend who’s played WotR a couple times and has now decided to get into it full bore with an army of Galadhrim: the Elves of Lothlorien.
Lothlorien, the Grey Havens and the Weather Hills in relation to each other. (Bree, Weather Top and Moria noted as well.)
I’ve decided today to do a review of a board game that’s been increasingly making a good impression on me and leaving me feeling that more people should be playing it: “The Downfall of Pompeii.”
This post was all conceived last night while my wife and I hosted a games night (seems a bit much to call it a full-fledged games night considering it was just us two and a friend of ours). Anyways, despite there just being three of us playing a board game (I generally prefer board games when five or six people are playing), we had a great time playing! The object of the game is to get the most of one’s people tokens safely outside of the city. Yes, it is a simple and straightforward objective, however its how the game goes about setting the scene and handling going about winning the game that makes “The Downfall of Pompeii” such a smart, elegant and enjoyable game to play.
Some Quick History & Then the Review
The Downfall of Pompeii is—you guessed it—centered on the eruption of Mount Vesuvius in A.D. 79, an eruption that lasted two days, killed more than 10,000 people and buried the city of Pompeii and some surrounding towns under ten to twenty feet of volcanic ash.
I was rummaging around Bell of Lost Souls…rather aimlessly and clicked on the link to Dave Taylor’s blog. It seems Mr. Taylor has begun to work on an army’s worth of German infantry for Flames of War! That felt pretty serendipitous, considering my post yesterday.
Back in mid July, I mentioned that I was starting to get back into Flames of War and was starting to get some things painted. Today’s post is quick…ish–mostly just a few photos showing where I’m at with that so far (also done to give me a quick kick in the pants and try to keep my momentum on the project).
You can *almost* tell that I've applied some paint to these black-primed Flames of War miniatures!
When I started getting into Flames of War, the game was set only in the mid-war period of 1942-1943—the other epochs existed, but Battlefront was putting all their energy and resources into covering the mid-war battles and campaigns.