Week two of our Heavy Gear “Slow-Grow” league has now gone by, and here is how the week behind us looked.
But First…Week One Late Additions
What I wasn’t expecting to happen last week did: mere hours after posting the Week One results on Sunday morning, some league members showed up and played some more games. Technically they count as “Week One” seeing as how the games were played on the weekend (I’ve decided each league “Week” begins on our regular Heavy Gear evening: Wednesday and continues on Friday through to Sunday …though Sundays are tricky as that’s one of our regular Warhammer 40,000 days). Anyway, because Sundays aren’t an “official” league day, the few guys who showed for a few games didn’t get any raffle tickets but did earn league points for playing some more 300-point games (as was detailed in the post with the league’s basic rules).
Week Two Overview
Friday’s league night saw us with six people playing –a drop from the first week; mind you, the number of people who showed up on Week One’s Friday night had a certain amount of guys who came to see what the turn out was, not so much to play games. This week’s number of players also took a small hit due to a couple of the league’s players showing up to play Flames of War as part of someone’s birthday celebrations. (But hey, if my store is a component to someone’s birthday festivities, I’m certainly not going to complain!) But all in all, it was a good second week.
What also made it good was that, for the second week in a row, my wife was exceptionally understanding and gave me the green light to come to the store and game on a Friday night. To be clear, by mentioning this point, I’m NOT being passive-aggressive towards my wife about my “hobby time”; my wife works all day on Fridays and doesn’t get home until close to 6:00 –exactly the same time I try to be at the store in order to get a game or two in. So, yeah, anytime she agrees to take over my childcare obligations after her long day of work so I can go play with toy soldiers, I’m pretty extra appreciative.
I arrived at the store to see a North versus Black Talons game in progress, a game (I presume) finished up and a player waiting for an opponent to play against. And all this on top of a decent-sized Flames of War game going on and about twenty people at the store for Friday Night Magic. I think this is what made the gaming conventions of the past so cool: a room filled with bunch of like-minded people playing a variety of games (not just a room filled with everyone playing the same game), exposing everyone present to a myriad assortment of games and activities they might never have looked into on their own.
I think I remember hearing that Alem’s Northern army, in a rematch from last week, defeated Jimmy’s Black Talon force (if I’m wrong about that, I’m sure I’ll hear about it in pretty short order!); I played against Aric, who, still waiting for arrival of the Caprician models the store ordered for him a week ago, borrowed some Southern Gears and had his very first game of Heavy Gear. With Curtis’s help, he gave a pretty good showing against my Southern force; alas, my quantity defeated his quality in this battle (he fielded an improved-skill Strike Cadre of veterans against my force of a standard-skill Strike Cadre and Sagittarius strider). By the sounds of it, Geoff’s Northern force also eked out a victory against Curtis’s Earth invasions force, making it overall a good night to hail from the North.
The response to the league has been more than a little favourable; we’ve even had some people decide to join the league from seeing the first night’s games in progress! Because of this (and because these new players are starting armies without the benefit of getting a head start on them before the “start” of the league), the newer league players are behind the eight ball to get small games in to better understand the rules before the army sizes grow –and shipping delays from Dream Pod 9 has exacerbated this: some players are still hoping to get their first 300 points assembled before the league’s battle level is increase is set to 600 points. This has led me to alter some of the league’s rules a little.
Despite some alterations, I don’t want to change the league’s basic tenets as I’m a huge fan of the goals its’ striving for:
1 – COMPLETE ARMIES
Each participant would have a fully painted, tournament-sized army Heavy Gear force of 1,000 points by the end of the league.
2 – RULE LITERACY
Each participant would know the game’s rules so that games would move along fairly fluidly IE: they would be well above having just a basic grasp of the rules and would be ready to play in a tournament environment (timed games etc).
On the Dream Pod 9 forum talking about our league, there were suggestions that we shouldn’t require league games to be played with painted models. Though I’m altering some of the league’s framework, I don’t want to alter too much: which with gamers’ tendencies being what they are, can only be realistically accomplished if everyone to have fully painted forces by league’s end, and I think the only route to that goal is through requiring all games to be played with fully painted models (again, for clarification: “fully painted” being defined as 3 colours, no primer showing and bases textured). I think the only hiccups we’re experiencing are due to a few people (myself included) joining late –which is good!
To keep the painting schedule brisk enough while avoiding a break-neck pace, the points values for battles each week have been changed.
Below is our new league schedule:
300 pt. Forces – Runs from Wednesday, Feb. 6th to Sunday, March 3rd.
600 pt. Forces – Runs from Wednesday, March 6th to Sunday, March 24th.
900 pt. Forces – Runs from Wednesday, March 27th to Sunday, April 14th.
1000 pt. Forces – Runs from Wednesday, April 17th to Sunday, April 28th.
Starting February 8th, the size of armies playing in the league will start at 300 points. Every THREE weeks, the points values of players’ armies will increase by 300 points –with the exception being the final stage of 1,000-point forces will go to the first weekend of May rather than for a full three weeks.
This new schedule extends the league’s length by one month –hopefully that isn’t too long, as leagues and campaigns that overextend themselves risk never running their full course to completion.