White Dwarf #390 Reviewed

It’s a full-blown week since the release of Warhammer 40,000’s Sixth Edition rules…and two weeks since White Dwarf #390 hit the shelves. For some reason, I still feel compelled to (a) keep getting the magazine every month; and (b) keep reviewing the magazine every month—despite the fact that it’s often a chore to find content that feels satisfactory to a long-time GW hobbyist™ such as myself. (Admittedly—though I’m sure White Dwarf doesn’t admit it—the magazine is really only geared towards those who have been playing/hobbying for less than two years…and, I guess, those whose recollection capability tends to max out around the two year mark.)

Clearly, my decision to go forth and still review what is close to becoming last month’s issue of White Dwarf has to be because I’m trying to lay some sort of sad claim to being a GW-internet-hobbyist “maverick” by actively avoiding talking about 40k Sixth Edition. (I mean, seriously, everyone is talking about the new 40k and the ramifications of its new rules and whether they should pull apart all their old models for the new rules and how they can use Rhinos to limit the field of fire of their missile launchers so they can snipe individual models…everyone but me, that is).

It’s no surprise that, with new edition of 40k being unleashed upon us, this month’s issue focuses on Warhammer 40,000. And I’m okay with that and am not going to harp on about equal coverage or any such garbage. I’m really just curious to see if the magazine’s editor, Andrew Kenrick, decided to allocate the information regarding the new releases as though they were Easter eggs like he did in last month’s issue …because nothings better than flipping through 100 pages of their magazine trying to figure out if there are any new novels or Warhammer models coming out this month.

All that complaining aside, I am kind of enamored by the thought that the layout of each month’s magazine is kind of like the FOX Network and how they go through their roster of mid-season replacement shows: each one holds so much promise but is really there just to be thrown away to make room for the next replacement next month. But I digress; on to the magazine!

White Dwarf #390

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Games Night: The Downfall of Pompeii

I’ve decided today to do a review of a board game that’s been increasingly making a good impression on me and leaving me  feeling that more people should be playing it: “The Downfall of Pompeii.”

This post was all conceived last night while my wife and I hosted a games night (seems a bit much to call it a full-fledged games night considering it was just us two and a friend of ours). Anyways, despite there just being three of us playing a board game (I generally prefer board games when five or six people are playing), we had a great time playing! The object of the game is to get the most of one’s people tokens safely outside of the city. Yes, it is a simple and straightforward objective, however its how the game goes about setting the scene and handling going about winning the game that makes “The Downfall of Pompeii” such a smart, elegant and enjoyable game to play.

Some Quick History & Then the Review

The Downfall of Pompeii is—you guessed it—centered on the eruption of Mount Vesuvius in A.D. 79, an eruption that lasted two days, killed more than 10,000 people and buried the city of Pompeii and some surrounding towns under ten to twenty feet of volcanic ash.

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