After a (long) Break …A 40k TOURNAMENT!

So after our last post, celebrating the store’s first anniversary, I was waylaid by prepping for our participation at the Calgary Comic and Entertainment Expo (which included getting a new website for the store up and running) …and then suddenly time got away from me and here I am updating the blog.

Two months later.

So….here we are; it’s time to get back  on the blogging horse. But first: a recap of the last two months.

Heavy Gear Blitz Logo

Heavy Gear Escalation League

The Heavy Gear league wound down, and was generally successful.

There were things I was scared were going to happen, and generally they did happen. The points escalation was set so that players’ armies would grow by 300 points every two weeks; there were some on the Dream Pod 9 forums that said such a rate was a bit too ambitious. And they proved out to be mostly right. After resetting the escalation to an easier-to-handle 200 points every three weeks, I was afraid that the league would go on longer than people could commit for  (as far as showing up every week for gaming). That fear also proved to be true, and the last few weeks of the league had less participation than the opening weeks.

All in all, the league was a huge success, and we grew our Heavy Gear player base by double or more–at the league’s conclusion, I’d say we have a player base of roughly ten committed players plus another five who are on their way to having full armies. Not bad. Not bad at all.

The Xenos Spring

!Tau Codex Cover

April and June saw Games Workshop acting convincingly as though they believed there exists in Warhammer 40,000 more than just Space Marines. We saw the re-release / revamp of the Tau in April –and were treated to a rather candid display of just how disconnected GW is: they had absolutely NO clue how Tau would be received, as evidenced by their inability to fill more than 40% of their orders for the new models. That’s right: they missed filling SIXTY PERCENT of all their Tau orders. Not only that, but it wasn’t until the first week of June that stores (such as mine) were able to restock any model of their choosing from the Tau range.

!eldar-codex-cover

The arrival of Eldar this June was definitely not the clusterf*ck that the Tau release was. What’s more, unlike the last time Eldar were revamped, this time around the book has actually managed to revitalize and energize the Eldar player base. Funny how not putting out a codex written primarily by the copy and paste buttons on the keyboard will do that. The net result of the Tau and Eldar releases has been a reinvigorated 40k community: six months ago every battle on every table had one (or both) sides comprised of Plague Marines and Aegis Defence Lines; and I’m glad to say that variety has made its appearance once more in the shop.

Which brings me to…

 

Warhammer40KLogo-big

THE JERICHO ANOMALY

At the extreme eastern galactic border of the Imperium lies the Jericho Reach—which was, long ago, a sector in the Imperium of man. Now, it is no more than a frontier rife with suffering due to the predation of chaos and a multitude of xenos sovereignties.

A sudden temporary rift on the warp has gifted a dark corner of this region a small planetoid. The event would have gone unnoticed had the planetoid (now labeled ‘Anomaly J2512’ ) not begun emitting a powerful psychic beacon upon entering realspace—more than a beacon; it was also a targeted signal, aimed at another system in the Jericho Reach.

All able factions and armies in the region have now begun scrambling expeditionary forces to ascertain the nature of the planetoid, Anomaly J2512, with equal goals of reconnaissance and plunder…

jericho anomaly

A Warhammer 40,000 Campaign Tournament

Date: Saturday, July 6.
Place: Imaginary Wars Gaming and Hobbies (Unit #150, 10233 Elbow Drive SW)
Time: 08:00 – 18:30
Entry Fee: $20
Army List Due Date: Saturday,  June 29.

WARNING!!

This is not a standard tournament, and my use of the word “tournament” to describe this event is not quite accurate of what we’re aiming to do this coming weekend. The primary goal of this event is NOT the same as most competitive events –that is, to provide players with a controlled environment where they vie to build the best army possible and compete to decide which army performs best under controlled conditions. This event focuses less on being a competitive tournament and more on creating a collaborative opportunity for the participants to help shape an unfolding story.

This event requires players to build an 1800-point army list that will represent their army’s expeditionary force dropping down to the planetoid, Anomaly J2512. However, AT NO POINT will the players field all the models in their list in even one of the games. To represent the focus on recon that the armies would have in this situation, the forces players will be playing with in every battle will range from 650 points up to approximately 800 points. The 1800-point army list is essentially a menu of options so that players can modify their armies from one battle to the next and adjust their army to meet the challenges of the next mission.

This is an ideal tournament for players who, having played enough games of sixth edition are comfortable with the prospect of gaming outside the relative safety and comfort of the standard missions from the rulebook. Definitely, asking players to change their army list with each battle –and presenting them with scenarios that will demand it– will be asking players to understand their army, rather than simply understanding their army list. I think it’s also appealing to those who are starting a new army, seeing as how battles will be limited to 800 points or less.

 

TOURNAMENT ARMY LIST PARAMETERS

  • Force List Maximum: 1800 points
  • Maximum ONE flyer per 1800-point army
  • No Fortifications
  • No allies
  • All the battles during the day will be set at approximately 700-800 points.
  • No Unit can be worth more than 225 pts (dedicated transports do not count towards this point total; however the transport as well cannot be worth more than 225 points).
  • Maximum THREE HQ Choices following these guidelines:
    –You can have ONE Expeditionary Force Captain worth no more than 200 points.
    –You can have up to TWO Lieutenants worth no more than 150 points each.

What I Shouldn’t Have to Mention (Yet Can’t Believe it Must Still be Mentioned)

This is an event that celebrates both gaming and the hobby that is intrinsic to the Warhammer 40,000 game. As such, all models MUST be fully painted and on completed bases.

FULLY PAINTED:

Number 8, 1949. 1949 Oil, enamel, and aluminum paint on canvas 34 1/8 x 71 1/4 in (86.6 x 180.9 cm)

Number 8, 1949.
1949, Jackson Pollock.
Oil, enamel, and aluminum paint on canvas
34 1/8 x 71 1/4 in (86.6 x 180.9 cm)

Fully painted in a tournament setting means: the model is appropriately displaying three or more colours. Primer is NOT a colour. Models don’t have to be masterpieces; they just have to evidence some effort on its owner’s part. (…And by “appropriate” I mean your model’s paint job shouldn’t be doing its best impression of a Jackson Pollock.)

If you’re trying to prove your chops with abstract expressionism, this event is the wrong venue for doing so.

Go to university for that.

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COMPLETED BASES:

Completed bases simply means your models are not on bare, black plastic bases, nor are they on a basic base that has simply been painted over; models based this way cheapens whatever effort has been put into the models and robs from the magic created when two fully painted armies are on a gaming table with painted terrain. All I ask for basing is simple flocked bases –which is actually easier and less time-consuming to do than painting a model’s base.

PROXIES:

Proxies will NOT be allowed and all models must be What-You-See-Is-What-You-Get. The only exception is on vehicles with secondary weapon upgrades where the upgraded weapon doesn’t come stock with the kit. (Though similar proxies can be reviewed on a case-by-case basis.) Because this is a tournament that allows players to switch their army list from battle to battle, I don’t have much sympathy  for players who feel they need to have their models be armed with weapons the miniature isn’t modeled with. I would suggest instead of arguing for a proxies, include another squad (or what not) in your master list that will do the job of the weapon option you want to proxy.

I consider home-built models dangerously close to proxy models. Anyone looking to use custom, built-from-scratch models in the tournament MUST take that up with the Tournament Organiser (IE: me) before the tournament list is due (IE: June 29).

Any proxies that aren’t approved beforehand that show up on tournament day risk being counted as casualties before the start of any game they are used in. You have been warned.

Why So Specific?

Why? Because most players put a ton of effort into their armies out of love for the hobby. To go to a hobby-based event without displaying honest effort to a similar degree as the others at the event displays a complete lack of respect for your fellow enthusiasts. Being a game with tons of variables, endless possibilities and myriad ways of understanding (and interpreting) its rules, respect for your opponent is paramount.

 

And Lastly…

The other way this tournament is different is that it will be used to kick off the store’s summer  campaign for Warhammer 40,000!

More info on that will be presented soon.

 

 

White Dwarf #386 Review

So it’s a week after the White Dwarf was released, and I’ve had plenty of opportunities this week to flip through it (many times even). The extra time I’ve taken has meant that I’ve had the opportunity to flip through the book several times; which is good thing: in many ways this is actually a really good issue of White Dwarf. I’m not sure how much of a passing grade I’d give this issue, but it does have its strengths–which is exceptional considering how many past issues over the last few years have been nothing more than a conglomerate of weaknesses and failures.

This issue is a little different compared to the last…two years of White Dwarf—and that’s not necessarily a bad thing. The first thing that struck me was that the table of contents (which, for my format for reviewing the magazine, is practically the most important part of the rag) was shifted forward a little.

More interestingly, the month’s editorial moved as well: no longer relegated to the backside of the front cover, it’s been given its own proper page. More significantly, the editorial is presented less as a footnote and more as an introduction to the month’s issue, due mostly to the mug shots at the bottom of the page of this month’s contributors to the magazine.

I think this may be the first signal that GW knows there is something wrong with their magazine: to me, this feels like a first step to making real changes. I’m hesitant to attribute the changes to the editor, as it has always felt to me he lacks the personal initiative to really try and improve the book. No, Andrew “Cut-and-Paste” Kenrick’s efforts seem to be more about perpetuating the “just good enough” culture that has permeated the magazine for the last few years.

—Indeed, as I was writing that last paragraph, I had to double check the spelling of the editor’s last name; at the top of his editorial page, the editorial header says this is White Dwarf #387 (which it is in the UK)…even though the front cover of the North American edition clearly shows it to be #386! Come on, White Dwarf: either change the numbering system to all the White Dwarfs across the world, or perhaps make sure your editor is able to know what issue number he’s working on! Sloppy.

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Podcasting Follow Up

I just checked out the 11th Company Podcast site: the episode (#93) where I was interviewed on has been posted. It’s a joint interview, where, as I mentioned in last week’s Halloween post, Nathan, Teri and I all talk about how we conceptualised, organised and ran last year’s Massacre On Isstvan V tournament-ish event. Continue reading

Happy Halloween!

This Halloween, I dressed up as a podcaster!

I was not only a part of an interview on the 11th Company pod cast, but I also co-hosted this week’s episode of Jaded GamerCast! Two podcasts in three days is a decent amount of podcasting for some one who isn’t officially involved in any podcasts. Continue reading

Birthday Post & My Marine Chapter

Happy Birthday to ME!

So, today marks my leaving behind my “prime” years: my thirties. I’m now unarguably in the age bracket where everything starts to all go down hill. For instance, reading a Bell of Lost Souls article a few weeks ago made me realise that, at best, I only have a few more years left in me where I’ll be able to paint (at the very least) without the aid of glasses—I had better get painting! In that vein, what is nice is that I managed to sit down and do some painting earlier this week; I didn’t work on any of my 40kor War of the Ring or Flames of War projects, but I did get some Strange Aeons stuff closer to completion.

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The After-Summer-Break Report Card

So, at the start of summer, I posted about how my games-store job had evapourated, and I was now unemployed—giving me ample opportunity to catch up on my hobbies! With September now in full swing, it’s time to take stock, compare my follow-through to my statements and see how I fared.

I already know it’s going to be a disappointing “report card” because no sooner did I get a lot of free time that my wife took a temporary position at her job—which then offered her full-time hours to get her trained in the job more quickly. I went from believing I’d have one to three hours of exclusive “me” time almost every day to becoming the stay-at-home dad—and learned how precious little “me” time there is for a stay-at-home parent with a three-year old in the house (and I might add, one who can sense it: the moment your attention is not focused on her exclusively). Continue reading

Keeping Good Company! (Sort of)

I was rummaging around Bell of Lost Souls…rather aimlessly and clicked on the link to Dave Taylor’s blog. It seems Mr. Taylor has begun to work on an army’s worth of German infantry for Flames of War! That felt pretty serendipitous, considering my post yesterday.

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