On Saturday, June 27 and Sunday, June 28 myself, Great White and the fine folks who ran the ConQuest tournament in the fall of 2009 will be doing a tournament weekend unlike what’s become the standard style of tournament in these parts for some time: we’re bucking the trend and running a campaign tournament weekend.
Our tournament will combine competitive tournament play with what makes map-based campaigns so attractive to us gamers–namely, an atmosphere of fun and camaraderie , the feeling that our games are part of a big picture and the sense that at some point the whole thing could turn out feeling, well, epic. Basically, this campaign weekend is all about contributing to an adventure where the story is as important as the games themselves, where it is just as important to achieve victory for your team as it is to gain glory for yourself.
This is campaign weekend will not be a standard tournament where only your score is important!
Games will be driven by the narrative of the campaign; the games you play will be connected to part of a greater battle – the assault upon the Cadian Gate by the armies of Chaos and the forces of disorder. (The link to the full back story can be found at the top of the column on the right-hand side of this page titled, oddly enough, “14th Black Crusade back story”).
How well your team does will matter just as much as how well you yourself do; even if you lose your individual battle, achieving some of your objectives may help out your faction more than you tabling your opponent would.
I’m hoping that players will get into the mindset of the army (and faction) they’re bringing to the campaign and use this weekend as an opportunity to try something new with their armies — without being worried that straying from their tried and tested ‘tournament’ lists will result in them doing poorly over the weekend.
A Win is a Win is a Win
The other thing I’d like to point out that will make this tournament different is that for each player’s personal battles, there will be NO degrees of victory. A minor victory counts as tabling your opponent; a major victory counts as tabling your opponent; tabling your opponent counts as …you guessed it: tabling your opponent. My aim is that we can all play this tournament to win but won’t have to stress over by how much. There will be other factors beyond merely decimating your opponents that will create the points spread necessary to determine winners. With any level of victory counting as the same kind of victory, we should also be able to focus on having some fun: we all know that the best and funnest games are the ones that –win or lose– are close and hard fought.
My hope is that players will make lists where they can try a new thing (or few) without hampering their ability to place in the top five. I’d really like it if this tournament became more about generalship than list-building, about how you play your army on the board than what you put in your army while still at home.
Army Lists& Construction Rules
Though I’m still getting the player’s pack finished up right now, I thought I’d post this info beforehand …for those who want as much notice as possible.
All players will make up a list of 1400 points called your army core list.
They will also make up a list where they add an extra 250 points to their army core list (total 1650).
They will also make up a third list where they add an extra 500 points to their army core list (total 1900).
Apart from the 1400-point core, the 1650 and 1900-point lists need not be the exact same lists (ie: the 1900-point list doesn’t have to be the 1650-point list with an extra 250 points tacked on). Lists must be emailed to info@ConQuest-Calgary.com .
Submission deadline is midnight, Friday, June 18th .
Players should ensure that the rosters include all of the models in their army, the correct points values and all equipment, skills or powers upgrades taken (along with their proper point values). Army lists can still be submitted later than June 18th but run the risk of incurring a penalty on their overall tournament score and MAY be ineligible for the Best General award (called the “Ambitious Opportunist: ( faction name ) ” award in this tournament.
Army army lists must have the following clearly stated at the top of the page:
Army Type, Name of Player, Phone Number, Email Address
Points spent on: HQ / Elite / Troops / Fast Attack / Heavy Support
Army lists can be submitted in Microsoft Word or Excel (versions 2003 or lower), in Notepad or in Army Builder format.
Armies cannot use more than one Force Organisation Chart and must follow their most current codex according to this list:
Codex: Black Templars Codex: Blood Angels (2010)
Codex: Chaos Space Marines Codex: Daemon Hunters
Codex: Daemons of Chaos Codex: Dark Angels
Codex: Dark Eldar (2nd Ed.) Codex: Eldar
Codex: Imperial guard Codex: Necrons
Codex: Orks Codex: Space Marines
Codex: Tau Empire Codex: Space Wolves (2009)
Codex: Tyranids (2010) Codex: Witch Hunters
Other Army Construction Guidelines
- Individual units that may have multiple rules versions will follow the rules presented in that army’s codex. (Yes, this means a Black Templar Land Raider will function differently than a standard Space Marine Land Raider.) Please take the time to review the relevant codex and GW FAQs for clarifications.
- Forge World/Imperial Armor/ units are not allowed; however, players can use Forge World versions of legal unit(s) from their army’s current codex.
- Apocalypse-only units and/or Formations may not be used.
- The Vehicle Design Rules may not be used.
- Allies may only be used where allowed by a particular codex (i.e. only Witch Hunters or Demon Hunters may be allies, and only as per their rules).
For Inquisitorial Armies:
Imperial Guard and Space Marine allies are allowed. As both of these codices have changed substantially since the Inquisition books were originally released, use the following amendments to the lists presented on pg 30-31 of the Daemon Hunters book and pg 26 of the Witch Hunters book:
Troops: Space Marine Tactical Squad, Space Marine Scout Squad, Imperial Guard Infantry Platoon, Imperial Guard Veteran Squad.
Fast Attack: Space Marine Assault Squad, Land Speeder Squadron, Space Marine Bike Squadron, Scout Sentinel Squadron, Armored Sentinel Squadron, Rough Rider Squad, Scout Bike Squad.
Heavy Support: Space Marine Devastator Squad, Space Marine Land Raider (Crusader and Redeemer as well), Space Marine Dreadnought, Space Marine Predator, 0-1 Leman Russ Squadron (Pask may NOT be taken).
NOTE: Grey Knight Terminators may not travel in Valkyries or Vendetta Gunships.
Regarding Special/Unique/Named Heroes:
Special or named Characters CANNOT be used. Period.
…but there will be an allowance made for certain characters whose special rules change how their army is made up or who confer a special cross-army rule when present in the army(Like Belial or Pedro Kantor do). This will be covered in the upcoming Player’s Pack.
That’s all I’m going to go into for now, but I will leave all interested parties with the factions break down –for those with multiple armies who aren’t sure which one they want to play yet.
The Forces of Destruction: The forces motivated to destroy all bastions of the Imperium surrounding the Eye of Terror.
- Chaos Space Marines
- Daemons of Chaos
- Space Orks
- Dark Eldar
The Forces of the Imperium: The forces seeking to contain Chaos within the Eye of Terror.
- Black Templars
- Blood Angels
- Daemon Hunters
- Dark Angels
- Imperial guard
- Space Marines
- Space Wolves
- Witch Hunters
The Forces of Self Interest: Those forces looking to their own goals and are willing to fight whomever they need to achieve them. They do have a faction they ultimately side with, included in parentheses after the army (this is done so that this tournament avoids becoming a six-way competition).
- Eldar (Imperium)
- Necrons (Destruction)
- Tau (Destruction)